From grey blocks to the real look
Stone, wooden and dirt roads; sand, grass and rock; a sea that changes colour with depth.
Devlog
Notes, experiments and decisions from the development of my games.
Stone, wooden and dirt roads; sand, grass and rock; a sea that changes colour with depth.
Waves, sinking pontoons, containers, a drawbridge, barrels, pirate cannons and trapdoor planks.
5.1 km of road, 700 m of climbing, six biomes: grey blocks first, then biome by biome.
Before drawing the map, I measured the car's speed, climbing and jumping limits.
Two players on one screen, or up to four online with no input lag.
29 cars, 3 unlocked at the start; the rest come out of gift boxes as you reach the summit.
The second half of the test map: rock islands over the void, then snow.
From a flat track on block towers to a forest road winding along a ridge.
A car climbing game you play with friends, and one that makes you rage when you fall.