Pinebound is a hard, patience-testing game where 2–4 friends try to drive small cars to the top of a mountain. The road is full of steep ramps, moving obstacles and cliffs. Fall off and you go back to the last camp, but the clock keeps running.
I'm building it in Godot 4, with most of the art coming from Kenney's free low-poly packs. PC comes first, mobile after that.

The main menu sits on top of the real game world: the cars you picked wait at the start camp while the camera slowly circles them. From here you can play solo, two players on one screen, or online.

Every climb starts at a camp. The goal is simple: reach the summit. The hard part is getting there without falling off.