Pinebound

Test map: the zigzag forest road

From a flat track on block towers to a forest road winding along a ridge.

Before: block towers

To try out the basics I first built a test map. The first version was a track laid out in flat rows on top of tall block towers. It played fine, but it didn't feel like a mountain, so I rebuilt the road as a zigzag winding along a ridge.

Before: block towers
Before: block towers

The first version: five flat rows stacked on top of each other, everything built from square blocks.

After: a zigzag along the ridge
After: a zigzag along the ridge

The new road is 751 m long and climbs about 112 m. Its legs run diagonally, and the steepest part is a 21% grade. The obstacles, narrow passages and camp order stayed the same; only the shape of the road and the surroundings changed.

Forest camp
Forest camp

The start camp has tents, a campfire and log piles. The forest's roughly 3,000 trees, plants and rocks are drawn in batches instead of one by one, so the game stays smooth.

Village terrace
Village terrace

Wide terraces inside the bends hold village houses, a windmill and a graveyard. These little story spots keep the calmer stretches from feeling long and empty.

The mill wheel obstacle
The mill wheel obstacle

A giant wheel turns across the road, and you have to slip between its blades at the right moment. The other obstacles in this part are a cart crossing the road, a tilting log bridge, a collapsing bridge, graveyard gates that open and close, and rolling logs. There are deliberately no fences next to the obstacles, so a single hit can send you down.

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