What's next?
The River Valley / Waterfalls biome, sound and music, daily maps and code-based online lobbies.
Games
In development
A car climbing game you play with friends, and one that makes you rage when you fall.
Pinebound is a hard, patience-testing game where 2–4 friends try to drive small cars to the top of a mountain. The road is full of steep ramps, moving obstacles and cliffs. Fall off and you go back to the last camp, but the clock keeps running.
Games
I'm building it in Godot 4, with most of the art coming from Kenney's free low-poly packs. PC comes first, mobile after that.
Pinebound is the working title. Images: gorseller/web (light JPGs for the site), gorseller/png (full quality 1920x1080).
Engine: Godot 4. 3D models and UI: Kenney (kenney.nl, CC0). Fonts: Baloo 2 and Fredoka (SIL OFL).
Devlog
The River Valley / Waterfalls biome, sound and music, daily maps and code-based online lobbies.
Stone, wooden and dirt roads; sand, grass and rock; a sea that changes colour with depth.
Waves, sinking pontoons, containers, a drawbridge, barrels, pirate cannons and trapdoor planks.
5.1 km of road, 700 m of climbing, six biomes: grey blocks first, then biome by biome.